Bungie admits Marathon underperformed; can a multi-mode pivot save its future?
Core answer: Bungie thừa nhận Marathon không đạt lượng người chơi kỳ vọng, buộc phải chuyển hướng thành game đa chế độ gồm PvE hợp tác, PvP cạnh tranh và PvPvE trong năm đầu. Bản cập nhật trọng điểm là Nightfall Refresh (tháng 10) và Symbiosis (tháng 12, bổ sung PvE vĩnh viễn). Key facts: - Bungie chuyển lượng lớn nhân sự và tài nguyên từ Destiny 2 sang Marathon. - Trò chơi nhận phê bình tích cực nhưng số người chơi không đạt mục tiêu nội bộ. - Poria Torkan và Josh Deane thừa nhận sự thiếu hụt khán giả. - Chế độ PvP cạnh tranh được lên kế hoạch trong năm đầu, nhưng chưa có chi tiết giải đấu. Source: Thông tin từ thư ngỏ "The Next Chapter of Bungie" (theo phân tích của bài viết gốc; ngày phát hành không được cung cấp). Related Q&A: - Q: Marathon có phải là game esports? A: Chưa, vì chưa có hệ thống giải đấu hay xếp hạng nào được công bố. - Q: Vì sao Bungie buộc phải thay đổi? A: Do lượng người chơi thực tế thấp hơn kỳ vọng, hãng cần mở rộng đối tượng để cải thiện doanh thu. - Q: Điều gì sẽ quyết định thành công của cuộc chuyển hướng? A: Lượng người chơi phục hồi sau hai bản cập nhật tháng 10 và tháng 12.
Bungie has just made an unusual admission amid the fierce competition of the extraction shooter market: Marathon, their most anticipated title, has not reached the expected player numbers. In an open letter titled "The Next Chapter of Bungie", studio head Poria Torkan and Marathon's product head and general manager Josh Deane admitted bluntly: "We have not reached the audience we wanted." With that single statement, Bungie officially closed Marathon's launch chapter and opened a major restructuring rarely seen in a live-service game.
The question now is: can a game that was praised by critics but abandoned by players be revived by becoming "a game for everyone"? For those unfamiliar, Marathon is a first-person shooter in the PvPvE genre – players enter a map, gather loot, fight both monsters and other players, then must survive to extract from the danger zone. This is a genre shaped by Escape from Tarkov, and Bungie hoped to create a more accessible version with their signature graphics and gunplay.
Upon announcement, Marathon attracted huge attention as Bungie's biggest project after years with Destiny 2. In fact, a large amount of staff and resources were moved from Destiny 2 to Marathon to develop the new title. Ironically, critics praised it while actual players did not show up. Even as the development team kept promoting, player counts still missed internal expectations. Bungie did not provide concrete numbers, but that silence was seen as a sign the situation was worse than they wanted.
Facing clear commercial pressure, Bungie decided to do what few major studios dare: make a 180-degree turn in game design. Under the new plan, Marathon will no longer be just a PvPvE extraction game. In its first year, it will add cooperative PvE, competitive PvP, and PvPvE modes, giving players "more control over how they interact with the world". This is a qualitative change. If Marathon once tried to deliver a harsh extraction experience, Bungie now wants to serve multiple audiences: those who like playing with friends against AI, those who prefer direct competition, and those who enjoy the tense mix of both.
Bungie also revealed a concrete roadmap: the "Nightfall Refresh" update in October and the "Symbiosis" update in December, with "Symbiosis" adding a permanent PvE mode. This clear roadmap shows Bungie is eager to prove Marathon can stand firm amid criticism. Interestingly, Bungie also denied that Marathon is the "successor" to Destiny 2. This move aims to reassure the Destiny community, which feared the studio had abandoned its beloved game to pour resources into a failing new project.
In fact, the multi-mode strategy is not new. Many titles have added different modes after launch to broaden their player base. However, for a game built from the start with a singular vision, the transition can carry a hidden cost: consistency of experience. Players came to Marathon because it was different, not because it was like other games. Cramming too many modes could turn the game into a mashup, losing the unique identity critics once praised.
Nevertheless, looking at the big picture, Marathon is increasingly becoming Bungie's strategic center. If it fails, the studio's reputation and resources will suffer heavily. If it succeeds, Marathon could become a new platform, and even a seed for a future esports ecosystem – especially since the studio planned a "competitive PvP" mode. That is the only esports-related signal in this whole story. But let's not talk about esports yet. The competitive PvP mode Bungie mentions could simply be a player-retention tool, not a promise to build professional tournaments.
Because across the published information, there is no detail about ranked systems, tournaments, or spectator mechanics. In today's game industry, "competitive PvP" can simply be a typical versus mode with a monthly leaderboard, and turning it into real esports is a long road. Bungie seems focused on retaining players first, then thinking bigger.
The counterintuitive point is that a "broaden to grow" strategy can be self-defeating. Marathon positioned itself from the start as a harsh extraction shooter for those who "appreciate its differences". This player base is small but loyal, and they are why the game has its own identity. When Bungie decides to stuff in coop PvE, competitive PvP, and everything else, they may attract new players, but they also dilute the signature tension of the extraction genre. The history of gaming has seen many titles expand too far and lose their original community, ending in a spiral where no one is satisfied.
This is like a football team changing its formation to please the crowd, ignoring the core principles that created initial success: the team may play prettier, but they lose more. Moreover, there is a common misconception that "good critical reviews" automatically lead to commercial success. Marathon proves the opposite: critics may praise the design vision, but players lack strong reasons to stay. This shortage usually comes not from quality, but from insufficient content to keep players engaged over time.
Bungie may be misreading the problem: they blame the genre's limitations, while the real issue could lie in update cadence and endgame depth. Without fixing the root cause, adding modes is just another coat of paint on a cracking house. Additionally, observers are also watching financial pressure from Sony – the parent company that spent billions to acquire Bungie. After a series of workforce adjustments, Marathon is seen as the golden child that must succeed to reassure shareholders. If it misses its goals, the risk of restructuring or budget cuts is entirely possible.
For esports fans in Vietnam, the Marathon story also raises a familiar problem: a game can be globally famous but leave no mark in Vietnam without a local tournament system, teams, and community. Names like PUBG or Lien Quan succeeded in Vietnam partly because they invested heavily in professional tournaments and built competitive narratives around players. Marathon currently has none of that. In that context, Bungie's lack of a long-term plan for Southeast Asia is also a major barrier. Vietnamese players often demand low-latency servers and localized content, which Marathon has never mentioned. Therefore, even if Bungie adds competitive PvP, the journey from an online mode to a true esport remains distant.
Regardless of what happens, the October and December milestones will be decisive tests for Marathon's future. If "Nightfall Refresh" and "Symbiosis" attract a significant number of players, the "comeback after a fall" story will become a classic live-service recovery case study. If player numbers remain flat or drop further, it will prove that a game designed for a niche cannot simply become a mass product by adding a few modes. For esports enthusiasts, Marathon also reminds us that competitive communities do not naturally emerge from a PvP mode – they need tournaments, teams, and narratives.
More than once we have seen promising games never get a real competitive stage, and Marathon may join them if Bungie does not change its mindset soon. But one thing is certain: it has been a while since a developer's strategic decision captured fans' attention this much. The Marathon story is not just about a game; it is a mirror reflecting the harshness of the live-service market.


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